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Virtual sword theft is real theft

Youths addicted to online games have found ways to earn their living, by slaving away - often literally - quarrying, scalping and even stealing the virtual equipment of the games. These are precious and costly - in real or virtual terms - weapons, rank, robes and accessories. This virtual thievery is very real and does not bode well for the future of the young robbers who are plunged into online larceny. They themselves are often the victims of bosses who virtually enslave them for 12 hours a day. It's time for the government to ban and for gamers to boycott unidentified transactions for virtual weapons and accessories - because an underground network of theft may well lie at its heart.

Read Complete ArticleMore in: China, Economics, Virtual Worlds

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